
Today we watched the whole ending reel again with everything laid in there including the new animated closing scene (see frame above). It was beautiful. Then we talked about our plans for picture lock. Ian is going to go through the entire film on Monday and prepare it for the producer review. From
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Added by Phil McCoy on March 6, 2010 at 10:30am —
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Just recorded two more outstanding vocal performances from Jen Page and Jeannine Clarke this evening. We got some great stuff, which has already been plugged into the animation timeline. Yesterday we had a recording session with Michael Donovan and Josh Truax, recorded by the talented Justin Faylo…
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Added by Ian Hubert on March 4, 2010 at 2:53pm —
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It's done! It's done! The VFX list is finally done. Now on to more fun. We still have a lot of work to do including picture lock and sound design. Really fun stuff. The photo above features Half Acre Day at the final review for the mix on Multi
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Added by Phil McCoy on February 27, 2010 at 10:00am —
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Occasionally I feel like a broken record, but Nate Taylor has yet again delivered a pretty mind-boggling animation. I wish you could see it—so that you could understand I'm not just always saying this—I really do. The physics and kinetic energy are just fantastic. Also, it's rendering out really w…
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Added by Ian Hubert on February 25, 2010 at 10:32am —
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For those paying close attention, this is the same Producer's Report title as last week. But don't worry, our productivity has not flagged, instead, while Nathan Taylor and Ian continued to fine tune the one remaining VFX shot on the list, Ian dived completely into the new animation sequen
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Added by Phil McCoy on February 20, 2010 at 10:59am —
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Seattle rock quintet and best friend's of Project London, Half Acre Day's "Skeletons" are out as of Feb. 14 - the Lunar New Year 4707 and dawning of the year of the striped big cat.
Come and listen to the song. Then let them know what you…
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Added by Phil McCoy on February 18, 2010 at 5:30pm —
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Whelp! Nate Taylor's almost done animating the final shot on the VFX list! It's looking pretty great!
I've been working hard on getting the storyboards set up for the animated intro/outtro. I'm spending a bit more time on it than anticipated, but I'm also arranging everything in 3D spa…
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Added by Ian Hubert on February 18, 2010 at 3:45pm —
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The image of The Goose above, is from the collection of shots that Ian brought to todays management meeting. Among the many shots completed were a wonderful sequence of "holographic" vids that have been composited into the Nebraska Higgins interrogation scenes. There is also a fabulous scene with
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Added by Phil McCoy on February 13, 2010 at 2:00pm —
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As always, every day that goes by is a day closer to release, and rarely has it felt so palpable!
Well, we may have just gotten bad news regarding sound
design, my landlady says she's going to kick half of us out, and it's raining like a soggy dog.
But beyond that everything's…
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Added by Ian Hubert on February 11, 2010 at 9:10am —
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Here's Josh Truax as Nebraska Higgins looking like he owns the world during his interrogation by Joint Command Officers. We are feeling some of that same smugitude as we close in on finishing the estimated VFX list, and that will basically happen this week. Pretty cool. Nex
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Added by Phil McCoy on February 7, 2010 at 3:30pm —
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I realized that, since this song was written while obssessing over Project London, that maybe I would post it here:
http://bit.ly/9de3Hg Continue
Added by jefftheworld on February 4, 2010 at 8:31pm —
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As always, every day that goes by is a day closer to release, and rarely has it felt so palpable!
I'd always assumed that once I neared the end I'd get a crazy second wind (or... 52nd wind), and finish it at a sprint like in a junior high cross-country meet—instead it's the opposite. I'm finding…
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Added by Ian Hubert on February 4, 2010 at 8:14am —
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Nate, Ian and I recently reviewed
Branson Anderson's mockup for the
Project London Graphic Novel and it is breathtaking. Branson has effectively re-imagined t…
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Added by Phil McCoy on February 3, 2010 at 1:59pm —
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Yesterday, I took a little bit of time to listen to the sounds of animals breathing. Sound design is almost upon us and we are uber pleased with the opportunities we are developing to complete this most important aspect in a timely fashion.
Here are the stats:
Status of Visual Effects (VF…
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Added by Phil McCoy on January 30, 2010 at 10:35am —
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Staring at the Excel spreadsheet of all remaining tasks, I'm noticing that over half of them are labeled as "IN PROGRESS"—meaning that if I can complete all 'IN PROGRESS' shots this week, I'll have done over half the work remaining on the VFX list.
Meaning it might only take a week from this Satu…
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Added by Ian Hubert on January 28, 2010 at 2:00pm —
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We are exceptionally charged up about the progress Ian and the post-production team has made to complete the remaining shots on the VFX list. There are now less than 20 to do! Amazing! As soon as these are finished, you are going to see a readjustment of the numbers and dates because we have…
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Added by Phil McCoy on January 23, 2010 at 10:16am —
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So... the digital double work in this film has been an interesting process [for those who don't know, a digital double is a computer generated replica of a character in the movie, used to do stuff that we couldn't get footage of]. At first, I was planning on keeping it nice and simple and just doi…
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Added by Ian Hubert on January 21, 2010 at 8:00am —
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I have seen the blood of the ages smeared accross the tarmac of the Port of Seattle (my soul). Will I recover from this? No. I don't think so. Will I have taquitos for lunch? Do you sense the ghost of Ian Hubert illuminating my prose? No. We saw some very cool things this week. Done.…
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Added by Phil McCoy on January 16, 2010 at 10:00am —
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This week is the epitome of all previous weeks, with one exception: blood.
This is the week of blood!
Blood flying out of people's backs! Blood splurting out of their chests to splat on the ground! Blood splurting around like people stomping on ketchup packets! 'Blood steam' rising up in…
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Added by Ian Hubert on January 14, 2010 at 5:30pm —
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Not too long ago, well really, quite a long time ago, we sat down and talked about the fact that the visual effects were taking a lot longer than we had originally anticipated. At that point, we decided to get hardcore and really buckle down to get things done - you can see what we committed…
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Added by Nathan McCoy on January 9, 2010 at 10:30pm —
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